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1990-12-26
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ESTERIAN CONQUEST(tm) QUICK START PLAYERS GUIDE
NOTE:
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As the name says, this document provides sketchy information needed
to get you started with the game. We highly recommend that you read
the ESTERIAN CONQUEST PLAYERS GUIDE in order to really learn how to
use the forces available to you in the game.
OBJECT OF THE GAME:
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Become the ruler of the galaxy by having all the other players
surrender & acknowledge you as Emperor. Hold enough planets through
conquest or colonization to be recognized as emperor. Defeat the
space fleets and conquer the planets of any players who oppose you.
THE PLAY:
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You begin owning 1 planet (your homeworld). You start with four
fleets: two consisting of a colonizing ship (ETAC) and a cruiser and
two having only a destroyer. Set a tax rate (65% is recommended)
for the planet to generate production points. By spending these
points to build ships, armies, ground forces, and starbases, you can
launch your campaign of galactic domination. As you colonize new
planets, you will want to lower your tax rate (sometimes almost to
zero) to facilitate faster growth of resources on your new planets.
GAME TIME - THE ROUND:
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Each round is equivalent to one year of game time. Enter your
orders for the year using the program menus. During the preset
maintenance time, the program will calculate the results of the
moves of all players.
WHAT YOU CAN DO IN A ROUND:
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1. Planets: build units, commission fleets from built ships, or set
production levels for the year.
2. Fleets: colonize raw (uninhabited) planets, merge or detach
ships, fight enemy fleets, spy on opponents, or conquer inhabited
planets.
3. Communications: set up alliances, non-aggression pacts,
diplomatic negotiations or betrayals with other players.
THE FORCES AT YOUR COMMAND:
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You control five major types of objects: Planets, Ships, Starbases,
Armies, and Ground Batteries.
ESTERIAN CONQUEST(tm) QUICK START PLAYERS GUIDE 2
There are 6 types of starships -- 3 combat types (Battleships,
Cruisers, and Destroyers) and 3 specialized types (Scouts for
spying, troop transports for carrying planet conquering armies, and
ETACs which will colonize unoccupied (raw) planets).
Starbases enhance planetary defense and growth. Armies protect or
conquer planets. Ground Batteries are planet-based cannons.
STRATEGY HINTS FOR BEGINNING THE GAME:
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PRINT OUT A STARMAP. Have the game display the entire galaxy map on
the screen. You can use your telecommunications program to capture
the display and then print the map. This greatly aids your ability
to plan your actions and plot the actions of the other players.
ORDER ETAC SHIPS TO COLONIZE NEARBY PLANETS. Increasing the number of
planets you own increases your ability to build fleets to attack
opponents.
SET THE TAX RATE FOR YOUR EMPIRE. You build equipment by spending the
production points you get through taxes on your planets. It is not
recommended that you set it higher than 65% or some of your planets'
production may suffer.
BUILD PLANETARY DEFENSES (Ground Batteries, combat ships, and armies).
A good number of production points should be spent on defending your
planets against attack by other players.
BUILD COMBAT FLEETS (combat ships and troop transports). These will be
needed for conquering opponents' planets or beating their fleets.
BUILD STARBASES. Starbases enhance your planets' the ability to build
units, defend themselves and increase growth rates.
OBTAIN EMPIRE SUMMARIES FROM THE GENERAL COMMAND MENU. This provides a
thorough report of the status of your planets and fleets. That way,
you can get the complete summary in a few minutes and then log off
to plan your moves.
CONQUER / ATTACK ENEMIES' PLANETS. This will weaken their resources
and increase your capacities. There are three methods of assaulting
a planet:
1. The BLITZ: use troop transports to drop armies onto the enemy
planet. If your armies defeat the enemy armies, you win the
planet.
2. The INVADE: use Combat ships to fight the planet's ground
batteries and armies. Then your troop transports deliver armies
onto the planet and if they beat remaining enemy armies, the
planet is yours.
3. The BOMBARD: use Combat ships to pummel an enemy planet so it is
useless to your opponent.
ESTERIAN CONQUEST(tm) QUICK START PLAYERS GUIDE 3
REFERENCE CHARTS
MACHINERY YOU CAN BUILD:
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ITEM BUILD COST SIZE MAX. SPEED PURPOSE
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DESTROYER 5 S 6 Combat / Defense
CRUISER 15 M 5 Combat / Defense
BATTLESHIP 45 L 4 Combat / Defense
SCOUT 15 S 6 Spy on Planet/Sector
TROOP TRANSPORT 5 M 5 Land armies on Planet
ETAC 15 L 3 Colonize a Raw Planet
GROUND BATTERY 20 L n/a Defend Planet
ARMY 2 S n/a Defend Planet Surface
STARBASE 50 L 1 Enhance / Defend
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POSSIBLE MISSIONS FOR FLEETS LISTED BY THEIR MISSION NUMBERS:
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No. MISSION REQUIREMENTS (if any)
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0 None (hold position) None. All ships can do this.
1 Move Fleet (only) None. All ships can do this.
2 Seek Home None. All ships can do this.
3 Patrol a Sector None. All ships can do this.
4 Guard a Starbase Combat ship(s).
5 Guard/Blockade a World Combat ship(s).
6 Bombard a World Combat ship(s).
7 Invade a World Combat ship(s) & Loaded Troop Transp.
8 Blitz a World Loaded Troop Transports.
9 View a World None. All ships can do this.
10 Scout a Sector At least one scout ship.
11 Scout a Solar System At least one scout ship.
12 Colonize a World At least one ETAC.
13 Join another fleet None. All ships can do this.
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